DEERING DOLLAR

Phillip O. Berry Academy of Informational Technology – Charlotte, NC

DeeringDollar is an app built for students in a classroom setting to foster a token economy society, using a reward system in the form of virtual dollars for good deeds conducted in the classroom.

Thirteen students at Phillip O. Berry’s IT academy participated in the Lenovo Scholar Network as part of an afterschool program. Students developed apps with community service goals in mind, including a USO location finder/app that is being developed for the North Carolina USO chapter and a teen suicide prevention app. The students have also shared and taught their fellow classmates how to create apps, and they will be leaders in a summer camp to teach MIT App Inventor.

FLASHY CARDS

Flashy Cards from Cimarron-Memorial High School Academy of Information Technology – Las Vegas, NV

Flashy Cards is a learning tool for students who seek a more engaging way to study. The app serves as virtual flash cards in the form of a game, where points are given or deducted based on the user’s response.

Forty-six students at Cimarron-Memorial’s Academy of IT took part in the mobile app development project. This the first year of the IT academy at the school and participation in the project was a terrific way to get started!

SAVANT

Savant from Pathways Academy of Technology & Design – Hartford, CT

Savant eliminates the inconvenience of carrying heavy textbooks by serving as an online portal for students. Through Savant, students can participate in group class discussions, read assigned books and materials, complete assignments and receive push notifications for upcoming deadlines.

Thirty-six students at Pathways Academy of Technology and Design took part in the Lenovo Scholars Network through their Mobile Computer Science Principals course. Participation in the project generated interest across the school in programming, particularly after two students demonstrated how they could make an app in under 10 minutes during school assembly.

SUKARIO KIDS

Sukario Kids from Phillip O. Berry Academy of Informational Technology – Charlotte, NC

Sukario Kids is a subsidiary app for Sukario, an on-the-go blood analyzer and recorder app for diabetics. The app was created to serve as a communication tool between school nurses and parents, where parents can monitor their children’s health throughout the school day via an automated text message sent through the application by the school nurse.

Thirteen students at Phillip O. Berry’s IT academy participated in the Lenovo Scholar Network as part of an afterschool program. Students developed apps with community service goals in mind, including a USO location finder/app that is being developed for the North Carolina USO chapter and a teen suicide prevention app. The students have also shared and taught their fellow classmates how to create apps, and they will be leaders in a summer camp to teach MIT App Inventor.

WHS BOWLING

WHS Bowling from Washington High School of IT – Milwaukee, WI

WHS Bowling is a game that also serves as a platform to promote positive messages and behaviors for teenagers. While bowling through the app with the flick of a finger, a motivational or encouraging message will appear to enforce positive behavior and discourage bullying.

Twenty-seven students at WHS Academy of IT took part in the mobile app development project. This spring they shared their apps at the iFair, which gave more than 500 Milwaukee Public Schools middle and high school students the opportunity to get a hands-on look at coursework and careers in IT. In addition, they shared their top two apps at the Milwaukee Public Schools STEM showcase to business partner representatives, MPS Superintendent Darienne Driver and Milwaukee Mayor Tom Barrett.